Jump. Survive. Land.

Four thousand metres of mountain air. One decision — when to pull the cord — separates a perfect landing from a hole in the ground.

1

Jump

Step off the ledge and fall. The mountain does the rest.

2

Time it

Free fall scores. Deploy in the band for a bonus — too low and the canopy will not fill.

3

Aim it

Steer the marker on the ground onto the paint, and fight the wind, the birds and the rock on the way.

4

Land

Flare at the last second and put it on the paint. Then do it again, higher.

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Climbing to the door…